So now with the food registers from World Adventures, and the more advanced bars from Late Night, I remodeled my creation to feel a bit more like a restaurant. So the bistro rabbit hole has been removed, but its presence being there to begin with made this lot have a somewhat nontraditional layout.
I now bring you Hydraflame Lounge, so name for its theme of fire and water :)
Front View
Entrance
Floor Plan (First Floor)
Floor plan (Balcony)
Main Dining Room
Lounge Area (the wooden double doors from the previous pic open into here)
Bar (off of lounge)
VIP Dining Room (in name only; anyone can dine here :)
Small Rest Area outside the Restroom (off the main dining room)
Balcony Dining
More Balcony Seating
You might've noticed a lot of the space on the 2nd story and up aren't decorated or used. This was done intentionally so that the restaurant would look more interesting from the outside. I think adding to it would've just made the restaurant ridiculously huge on the inside. Also the design was leftover from when the bistro rabbit hole was inside the building on the left, and I really liked the design as a whole so I left the space even after removing the bistro.
Another quick note, I have designated the building as a "Hangout", so it's open 24 hours, and also because I didn't want the bar to serve bar food. I liked the idea better that Sims could get pre-meal or post-meal drinks at the bars, but still eat in the main dining area. I notice townies would also flock to the bar and order food from it instead of using the registers, and I didn't like that. You can easily change the lot to a "Lounge" from the edit town screen, if you'd rather it function more like the Late Night clubs/lounges.
I used no custom content on this lot!
**Requires: World Adventures, Ambitions, and Late Night**
DOWNLOAD LINK
If you have any questions or run into any problems, please leave a comment.
**Requires: World Adventures, Ambitions, and Late Night**
DOWNLOAD LINK
If you have any questions or run into any problems, please leave a comment.
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